How to make a Flash light Application in Android Studio without any dependencies
Today's post is about how to build a flashlight app in Android Studio. In this tutorial, we'll show you how to make a flashlight application for Android using Android Studio. As a result, if you closely follow my instructions, you will be able to create your own Android flashlight application using a simple procedure.
Download images: https://www.mediafire.com/folder/5l7r8djm3ue7i/flashlight
Step 1 : Create an Android Studio Project in Android Studio. Download the Source Pictures Below and Paste it in the Resource/drawable.
(note: Android version should be Lollipop or above)
Step 2 : Add permissions in AndroidManifest.xml page
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.torch">
<uses-permission android:name="android.permission.CAMERA"/>
<uses-feature android:name="android.hardware.camera2"/>
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
Step 3 : Design the activity_main.xml page
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/off"
android:id="@+id/cl"
tools:context=".MainActivity">
</androidx.constraintlayout.widget.ConstraintLayout>
Step 4 : Write the functions in MainActivity,java page
MainActivity.java
package com.example.torch;
import androidx.annotation.RequiresApi;
import androidx.appcompat.app.AppCompatActivity;
import androidx.constraintlayout.widget.ConstraintLayout;
import android.hardware.camera2.CameraAccessException;
import android.hardware.camera2.CameraManager;
import android.os.Build;
import android.os.Bundle;
import android.view.View;
public class MainActivity extends AppCompatActivity {
ConstraintLayout layout;
CameraManager cameraManager;
String cameraId;
Boolean state=false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
layout=findViewById(R.id.cl);
layout.setOnClickListener(new View.OnClickListener() {
@RequiresApi(api = Build.VERSION_CODES.M)
@Override
public void onClick(View view) {
if(state == false){
try{
cameraManager= (CameraManager) getSystemService(CAMERA_SERVICE);
cameraId=cameraManager.getCameraIdList()[0];
cameraManager.setTorchMode(cameraId,!state);
layout.setBackgroundResource(R.drawable.on);
state=true;
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
else {
try {
cameraManager= (CameraManager) getSystemService(CAMERA_SERVICE);
cameraId=cameraManager.getCameraIdList()[0];
cameraManager.setTorchMode(cameraId,!state);
layout.setBackgroundResource(R.drawable.off);
state=false;
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
}
});
}
}
video Tutorial
For more APP DEVELOPMENT VIDEOS vist our channel:
https://www.youtube.com/channel/UCnKT1wmNUa_gQwDDNJVbU4g?sub_confirmation=1
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